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If you're active in the Pocket Mortys community, you've probably heard players talking about IVs and EVs, or seen screenshots in trades with different stat values that you don't see in-game. This guide is meant to help explain what those all mean and why you should pay attention to them.

What are IVs?

"IVs" are "Individual Values" and are a special set of stats given to every Morty when it comes into existence. They are integers that range in value from 0 to 16, with 0 being "the worst" and 16 being "the best."

In Campaign mode, your starting Morty is guaranteed to have max IVs (16 ATK, 16 Def, 16 SPD, 16 HP).

All other mortys have their Attack, Defense, and Speed IVs randomly generated, and then their HP IV is simply an average of the other three.

IVs are unique in that you cannot change them. Even if you trade or level the Morty, its IVs will stay the same.

What are EVs?

"EVs" are "Effort Values" and are also a special set of stats given to each Morty, but these stats can be increased over time. They are integers that range in value from 0 to 65535, with 0 being "minimum EVs" or "untrained" and 65535 being "maximum EVs" or "fully trained".

In Campaign, when you first catch a Morty (or receive it from Blips and Chitz) the game uses a special formula (see Formulas Guide) for determining the starting EV for each stat.

In Multiplayer, the starting EVs for a Morty are always 0.

In Campaign, the starting EVs for a Morty will never be above 20,000. Example: A freshly caught level 90 Morty will have a starting EV between 0 and (int) floor(20,000 * ( (90 - 5) / 100) ) = 17,000 (inclusive).

The higher your EVs are for a stat, the more of that stat you'll get each time your Morty levels up. These "bonus stats" cap out at 126 additional points you can gain in each stat.

Example: A Level 100 Morty with max IVs (16 in each stat) but min (0) EVs (wasn't trained on Wild Mortys) will have:
232 HP, 127 ATK, 127 DEF, and 117 SPD,
while a Level 100 Morty with max IVs (16 in each stat) and max EVs (65535) EVs will have:
358 HP, 253 ATK, 253 DEF, and 243 SPD.
That's a big difference!

This is why it's so important that you train a Morty on Wild Mortys and not just on other trainers before maxing its level. You'll miss out on 126 stat points in each stat if you don't!

Why should I train EVs?

Great question! As explained above, every time you level up a Morty, its IVs and current EVs are factored into the formula for determining what stats get added to your Morty (if you're interested in the formulas, you can view them in our Formulas Guide). One way to think of it is that every time you level up, you get additional stat points if your Morty has a higher EV value for that stat than you would with a fresh/untrained Morty.

How many EV stats do I get for each Morty I defeat?

This depends entirely on the base stats of the Morty you're training. For example, if you were to train a Hobo Morty by defeating 1 Morty in the wild (any level), you would get 80 HP EV, 70 ATK EV, 75 DEF EV, and 75 SPD EV (because those are the base stats of a Hobo Morty).

Therefore, it doesn't matter at all what level you are EV training at, as long as you defeat enough wild Mortys to achieve max EVs for each stat before hitting level 100.

If, for example, you were to start training a Hobo Morty that had 0 starting Attack EV, you would need to defeat a whopping 937 Mortys to max your Attack EV! Luckily other Mortys have better base stats!

How do I know if my Morty is fully EV trained?

You must defeat hundreds of wild mortys to fully EV train a morty. The only way to check if a morty is fully EV trained currently is to use an Attack Mega Seed, Defense Mega Seed, or Speed Mega Seed on it.

If the game tells you "This item had no effect on this Morty" then that Morty is fully EV-trained for the corresponding stat of the mega seed used. If the game lets you use the mega seed, then you still have more training to go.

What's the best way to EV train?

We recommend starting with a high level Morty that you know has good IVs. Then put another Morty in your party that is a lower level. You're aiming to be able to one or two-shot every wild Morty you encounter, but also not level up too fast because you're going to need to defeat hundreds of Mortys before you reach level 100 (if you're training on Mortys that are too high in level, you may gain too much XP and hit level 100 before maxing out your EVs).

Once you've checked and made sure all your Morty's stats are at max EVs, you can go ahead and level the rest of the way however you'd like, whether that's by fighting Trainers, using Level Up Mega Seeds, or continuing to defeat Wild Mortys.

What if my Morty is already level 100?

If you trained your Morty to level 100 without EV training, then you're out of luck. At this point there's no way to go back and EV train it and you'll have to deal with less-than-optimal stats at max level for that Morty.

Why is it taking longer to EV train certain stats than others?

You gain EVs based on the base stats of the Morty you're training, which vary from Morty to Morty. For example, some Mortys may have a high base ATK, but a low base DEF, so you won't raise your EV stats evenly. Because of this, you may defeat hundreds of Mortys and find that you have a higher Attack EV than Defense EV.

How do I calculate IVs?

We've made a little calculator on the site for calculating IVs and stats for your Mortys. Simply choose your morty, select whether its Untrained or Fully Trained, enter in its level and stats, and then hit Calculate to get the range of possible IVs. We've included a little "star rating" to help visualize how good each IV is. Remember, 16 is the best IV you can have!

If you haven't trained your Morty yet then you should put "0" or "Min IVs" in the calculator since you haven't actually leveled up and gained any of the EV stat bonus yet.

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Comments

pvonconrad

pvonconrad

I'm having a hard time understanding IV's and EV's and how to calculate the formulas since I don't know the base IV's (0-16) for my Morty's. The entire time I've been playing, my strategy was to capture high-level Exotic Morty's so that I wouldn't have to spend so much time levelling up. But now that I'm a level 44 player, I've started noticing my level 83 Exotics (Season 4 Morty, Queen Morty, Box Morty, Trover Morty) have around 50 less HP than some lower-level Morty's that I battle in PVP. (Mine are around 350HP and some peoples are close to 400HP at level 73) How does this happen and what's the Max HP my Morty's can attain? I've noticed that the first couple of XP level ups for my Morty's (from Level 82 to 83 example) when battling Wild Morty's are when the Stat gains are highest. So I don't use freshly caught Morty's to battle other players until I've levelled them up a few times while battling Wild Morty's. But what's the best strategy? I try to only ever battle Rare, Epic, and Exotic Wild Morty's because it results in faster XP gains.
Pseudo7

Pseudo7

Because you have already trained that morty, and it is almost impossible to calculate an IV for a trained, or not fully trained morty.
walkamongus

walkamongus

when I catch a wild Morty and calculate its IVs, why are they usually given in a range (8-13, 9-16, 0-8, etc)? and every so often, I get an exotic with concrete IVs (9, 6, 13, 10). I don't get it.
smayberry

smayberry

just dont worry about it. u know u have to spend about 5 hours quickly killing wilds to become fully trained. the IV only matters once u hit rick lvl 50 if u decide to do pvp, which not many players do. and you can always dump Stat Seeds on if EV training sounds too much like work, there isnt an HP Stat Seed but thats ok
TheGodMorty82
+3

TheGodMorty82

Quoting Upset:
I liked the game before I read this article. Now I’m thinking about deleting the app. This “EV” seems like a horrible mechanic to have in a game like pocket Morty’s. Can someone explain how this doesn’t become vastly unbalanced?


EV gains are capped in Multiplayer. I haven't played Campaign in over 4 years, but I left off at a time where you could infinitely seed your Mortys and have insane stats regardless of each Morty's level.

What the guide is saying is you can "catch-up" a Morty to their true stats (relative to their IVs) by picking a lower-leveled Morty to pull-down the level of Wild Mortys (the game bases the level of Wild Mortys on the lowest-leveled Morty in your active deck).

Say, you won a level-55 Morty in a raid event, pair that one with a level 10 and you'll end-up dazing like 500+ Wild Mortys to get the 126 point overall stat increases when you get to level 56. You only get to do this once now that they rebalanced the game - if you find yourself with the time and patience to repeat this up to level 57, you'll find the increases are back to normal (+3 through +5 points, usually).

You can also seed your Morty up to the next level, but these will be partial gains and you can still squeeze out more by dazing into the next level.

I recall there being a time when you could get 30+ point increases consistently between levels if you did this, but it just isn't the case anymore, as each round of gains between levels is only supposed to reach a certain level for each Morty in your deck. Your Morty's max stats will only be as good as their IVs (or their initial stats if you purchased promotional Mortys, which tend to start at level 5).

In short, make sure to catch-up your raids or mid-level captures. You'll find there are trainers out there with half-trained Dragons or otherwise great Mortys that have only been leveled-up by way of fights with other trainers.
Binky19950826

Binky19950826

What happen with the IVs once you evolve a Morty? I have a common Morty with high IVs and I'm wondering if evolving will keep the IVs.