Types of Battles
Multiplayer
In Pocket Mortys Multiplayer mode, you can battle both bots and other trainers like you. In addition to wild Mortys that will respawn and roam around the various dimensions, there will be trainers that walk around that you can challenge.
You can easily tell the difference between a bot trainer and a human trainer because the bot trainer will never run, will have an automatically-generated username, and all of their Mortys will be from the dimension you are in.
You can also battle human trainers without being in the same dimension as them by adding them to your friends list. Note: You won't get XP for battling friends.
Campaign
Battling in Campaign mode is very straightforward. If you wish to battle, you must first enter a randomly generated dimension via the Citadel portal. Once inside, you'll find a random distribution of wild mortys, trainers, and one "Rick" trainer.
Types of Attacks
Attack Types
There are several different types of attacks in Pocket Mortys: Standard Attacks, Buffs, Debuffs, Poison, Paralyze, and Absorb.
The standard attacks are the aforementioned Rock, Paper, Scissors, and Normal types, and these deal damage to the enemy.
Type Effectiveness
Pocket Mortys follows a simple type effectiveness system:
- Rock is effective against Scissors, but weak to Paper
- Paper is effective against Rock, but weak to Scissors
- Scissors is effective against Paper, but weak to Rock
- Normal is neither effective nor weak against anything.
It's recommended that you keep this in mind when choosing your Mortys, and to have a diverse team for fighting other trainers.
If an attack is effective, it will be "sensational" and deal 2x damage. If an attack is weak, it will be "pathetic" and deal 0.5x damage.
Poison is a special attack that adds a "poisoned" modifier to a morty, dealing damage after each turn. It is a useful way to slowly wear down a Morty's health over time. The only way to remove a poison modifier mid-battle is to use a Poison Cure or Pure Curum. Poison modifiers are automatically removed after battles. Note: Raid Bosses are immune to poison.
Paralyze is another special attack that adds a "paralyzed" modifier to a morty, sometimes preventing them from performing an attack. The only way to remove a poison modifier mid-battle is to use a Paralyze Cure or Pure Curum. Paralyze modifiers are automatically removed after battles. Note: Raid Bosses can be paralyzed.
Your Morty Deck
You can have up to 3 Morty Decks containing 5 Mortys each to use in battles. Only one deck can be active at a time, selected at a Morty Storage building.
For Raids, we recommend having two debuffers, a paralyzer, and two attackers.
Also, in a RAID battle, would an attack with a power of 70 and an AP of 10 be preferable to an attack with a power of 115 and an AP of 5? Assuming that the Morty survives long enough to deliver all ten attacks, it should have delivered more overall damage to the Raid Boss than if used the more powerful attack with fewer hits. Is this assumption correct or am I missing something?
Right now, I'm trying to figure this out: against a Rock-type opponent, how powerful is a Paper attack of 55 compared to a Normal attack of 120?
So your paper attack of 55 will act as a 110 on rock types.
Mine is currently
Trover,Nargles,Forbidden,Santa,Turbulentjuce but i wanna replace the Santa and Turbulent Morty
But i think i would like to change something on this loadout. Would be interessting which mortys other players use
My "dream team" on Campaign has a hyperbuffed Shadow, Christmas Future, Morticia, Man of time And Wasp.