- Messages : 13
- Remerciements reçus 0
Welcome to the Pocket Mortys Forums!
Register an account to post and participate in the Pocket Points game!
Just for fun building an AI who can play pcoketmortys
- DJPX
- Auteur du sujet
- Hors Ligne
Moins
Plus d'informations
il y a 3 ans 5 mois #5818
par DJPX
Just for fun building an AI who can play pcoketmortys a été créé par DJPX
Who would like to create an AI which can play pocketmortys just for fun?
If there are some people who are interested in it, then I would start this project.
If there are some people who are interested in it, then I would start this project.
Connexion ou Créer un compte pour participer à la conversation.
Moins
Plus d'informations
- Messages : 7
- Remerciements reçus 1
il y a 3 ans 5 mois #5819
par ForgottenDynasty
Réponse de ForgottenDynasty sur le sujet Just for fun building an AI who can play pcoketmortys
what would the programming system be and what would the complete aim be to complete the campaign? or multiplayer stuff?
Connexion ou Créer un compte pour participer à la conversation.
- DJPX
- Auteur du sujet
- Hors Ligne
Moins
Plus d'informations
- Messages : 13
- Remerciements reçus 0
il y a 3 ans 5 mois #5820
par DJPX
Réponse de DJPX sur le sujet Just for fun building an AI who can play pcoketmortys
What do you mean with programming system? Do you mean the programming language? The aim would be for me to dive deeper in ai-programming. The goal of the programm would be that the ai learns
to find mortys
to fight them
capture mortys
switch mortys as stategie
to interact with the different buildings (heal/change mortys/delete mortys)
create a new strategie
findout which mortys perform best
... there are so many things you can learn from it
Since multiplayer is more repeating(thats mutch easier) it would go for multiplayer first after that maybe the single player
to find mortys
to fight them
capture mortys
switch mortys as stategie
to interact with the different buildings (heal/change mortys/delete mortys)
create a new strategie
findout which mortys perform best
... there are so many things you can learn from it
Since multiplayer is more repeating(thats mutch easier) it would go for multiplayer first after that maybe the single player
Connexion ou Créer un compte pour participer à la conversation.
Moins
Plus d'informations
- Messages : 7
- Remerciements reçus 1
il y a 3 ans 5 mois #5821
par ForgottenDynasty
Réponse de ForgottenDynasty sur le sujet Just for fun building an AI who can play pcoketmortys
yes the programming language as if you needed assistance i can use both visual basic and python
Connexion ou Créer un compte pour participer à la conversation.
- DJPX
- Auteur du sujet
- Hors Ligne
Moins
Plus d'informations
- Messages : 13
- Remerciements reçus 0
il y a 3 ans 5 mois #5823
par DJPX
Réponse de DJPX sur le sujet Just for fun building an AI who can play pcoketmortys
I would start using Python first since it is very easy to use for prototyping. If the performance sucks i might rewrite it later in c++.
I only used visual basic very less (the old one) and didn´t use the new one so far so i don´t think it would be a good idea to use it for me.
Assistance would be great. Do you have experience with Python imgage processing or ai? Did you worked with github/gitlab before?
I only used visual basic very less (the old one) and didn´t use the new one so far so i don´t think it would be a good idea to use it for me.
Assistance would be great. Do you have experience with Python imgage processing or ai? Did you worked with github/gitlab before?
Connexion ou Créer un compte pour participer à la conversation.
Moins
Plus d'informations
- Messages : 7
- Remerciements reçus 1
il y a 3 ans 5 mois #5825
par ForgottenDynasty
Réponse de ForgottenDynasty sur le sujet Just for fun building an AI who can play pcoketmortys
ive never used ai or image processing in python as ive only used it at high school level and i have never used github/gitlab
Connexion ou Créer un compte pour participer à la conversation.
Temps de génération de la page : 0.346 secondes